
The first step is to pick a themed garden.

Once players receive their mystery plant, they start journaling the plant's progress. They also receive hints and tips along the way to help them guess.

Once a player guess the plant's identity, they are able to move on to gardening more difficult plants. Over time, they develop gardening skills, and pro-environmental behavior.


We used secondary research to find ways to evaluate our final three concepts.

Storyboard demonstrated how a player begins by guessing plant identities, progressing on to taking care of their mystery plant, and finally cooking with their friend using the tomato they grew.

Complete diagram of the different states that a player could progress through by using Mystery Plant.

Wireframe flow for selecting a mystery plant.

After receiving a plant, players would link the plant to their game.

Players would then journal the growth of their plant, eventually guessing its identity.